*********************************************************** *********************************************************** ** Wayne Gretzky Player's Reference Sheet for the Amiga ** *********************************************************** *********************************************************** BOOTING WAYNE GRETZKY HOCKEY If necessary, Kickstart your Amiga. At the Workbench prompt, insert your Wayne Gretzky Hockey diskette into the internal drive. The program will load and run automatically. If your Amiga is already up and running, insert your Wayne Gretzky Hockey diskette and "Warm boot" it by holding down the CTRL key and both Amiga keys at the same time. If you wish to bypass the introduction sequences, hold down the left mouse button until the Title Screen appears (the screen with Wayn'es picture). CONTROLLER TYPES Use the controller to indicate the direction you want the player to move and click the controller button to pass, shoot, or check. There are two controller choices for the Amiga: a mouse and a joystick. MOUSE: Use only the left mouse button to click. Mouse move- ments control the cursor. In two player games, each cursor is a different color. During play on the ice, the chosen player chases the cursor. See page 23 in the user's guide for further instructions on using a mouse to control a player. JOYSTICK: When in the menus, the joystick controls the cursor. Clicking is done with the "fire" button. During action on the ice, the joystick controls the direction of the player without a cursor being displayed. Move the joystick in the direction you want the player to move and he will follow. To pass using a joystick, press the fire button. As long is pressed, the player will continue to skate in the direction he was previously skating. Position the joystick in the direction you want to pass, then let up on the fire button. If a teammate is in the general direction of your pass, the puck will automatically be angled to lead him. If the pass is in the direction of the goal and originated in the attack zone, the player will shoot on goal. If no one is in the direction of the pass, the puck will go in the direction the joystick is angled. The Amiga's two game ports allow you to use different controllers for each team. To minimize confusion when different controllers are used the mouse should be plugged into gameport 1; the joystick into gameport 2. NOTE: Both a mouse or joystick allow you to "demand" a pass from your teammates (For further information, see page 25 in the User's guide). COACHING CONTROLS Keyboard Commands: There are three keyboard commands: PLAY SELECT, LINE CHANGE and CONTROL PLAYER. (See page 27 in the User's Guide for additional details). To activate PLAY SELECT, depress the ALT key. The five plays (see page 28 in the User's Guide) may now be selected, using the following Selection keys: HOME TEAM VISITING TEAM --------- ------------- F1 FOR PLAY 1 F6 FOR PLAY 1 F2 FOR PLAY 2 F7 FOR PLAY 2 F3 FOR PLAY 3 F8 FOR PLAY 3 F4 FOR PLAY 4 F9 FOR PLAY 4 F5 FOR PLAY 5 F10FOR PLAY 5 To activate LINE CHANGE, depress the Amiga key. The three lines can now be selected using the following selection keys: HOME TEAM VISITING TEAM --------- ------------- F1 FOR LINE 1 F6 FOR LINE 1 F2 FOR LINE 2 F7 FOR LINE 2 F3 FOR LINE 3 F8 FOR LINE 3 To activate CONTROL PLAYER, depress the Shift key. Which player you control is then determined by the following function keys: HOME TEAM VISITING TEAM --------- ------------- - More (Y)/N/NS? ns F1 FOR L DEFENSE F6 FOR L DEFENSE F2 FOR L WING F7 FOR L WING F3 FOR CENTER F8 FOR CENTER F4 FOR R WING F9 FOR R WING F5 FOR R DEFENSE F10 FOR R DEFENSE Note: The ALT, AMIGA, or SHIFT keys on the left side of the keyboard are for the HOME TEAM controls. The ones on the right side of the keyboard are for the VISITING TEAM. CENTERING THE RINK The rink may sometimes look off-center making it difficult to read the top and bottom scoreboards. If this happens, depress the letter 'p' on the keyboard; this freezes the action on the screen. While the screen is frozen, use the up or down arrows to raise, or lower the screen. This should allow you to center the screen. If the rink is centered, but the scoreboards are still difficult to see, adjust the vertical height by rotating the vertical height control located at the back of the monitor. PRINTER The printer function of Wayne Gretzky Hockey requires only that you know whether you have a parallel port or serial port printer. If you do not know which printer you have (then you are some dumb modemer!), check the user's manual that came with the printer. Then, select the correct port (i.e. serial or parallel) in the Game Setup Menu before you attempt to print. ====================================================================== ============================================================== = = = W A Y N E G R E T Z K Y H O C K E Y = = = ============================================================== Wayne Gretzky precis by DR.FREQUENCY -- TEAM QUALITY LEVELS -- There are four different quality levels which you can play at. They are, as follows: .High School .College .Junior .Pro You tell will perform the best at the pro level and obviously the worst at the High School level. The default settings are you, Pro and the computer High School level to get you used to the game. Nice aren't they? -- GAME SPEEDS -- Two game speeds are offered to you: normal and slow. The default setting is NORMAL. Slow speed is rougly 25% of normal speed - you figure it out! -- GAME TYPES -- You can choose either PRACTICE, NORMAL, or PLAYOFF modes of play. During a practice game you are reduced to three players and a goalie. Penalties will be called in a practice game, but you won't go to the penalty box. In normal game mode, you play as normal hockey and have a 5 minute overtime in the event of a occurs. At the end of the overtime if the score isn't altered, the game will remain a tie. In playoff mode, you play as normal, save overtime. If there is a tie at the end of overtime you will play to the end - SUDDEN DEATH! -- FIGHTS -- Because fights are a very real part of hockey and Wayne wanted to learn how to fight, they have been included in the game. Selecting fights from the main menu allows occasional brawls to occur with players who have rough contact. (You can also get the player down on the ice and beat the shit out of him 'till the refs jump on you!) -- TEAM CONSTRUCTION MENUS: EDIT ROSTER -- Clicking on the EDIT ROSTER brings up a list of the team's players along with their numbers, name, position, and individual player ratings for 11 characteristics. These, ranking from 1 to 9 are: . AGGRESSION . QUICKNESS . POWER . FATIGUE . PENALTY . INJURY . SKATING . PASSING . PUCK CONTROL . CHECKING . SHOOTING Assigning individual ratings for each of these characteristics allows you to influence a team's playing style. For example, an aggressive team would be composed of players with high aggression (really?). To change a player's characteristic, place the cursor over the number you want to change. Notice that the entire line is highlighted while the background of the said characteristic is black. Use the keyboard to change the player's name. With the mouse, hold the left button down and move up to increase the stat. With the joystick, hold the fire button down and move the stick down. The exit gets you back to the EDITing menu. Also in the upper right of the screen is a team strength number. This allows you to measure the teams strength against another team's. For example CALGARY or MONTREAL would have a team strength around 1450-1650, while a weaker team like MINNESOTA would have a total around 1000-1200. -- PICK LINES -- The menus brings up three columns of stats for, EVEN LINES (5-5), POWER PLAYS (5-4, 5-3), PENALTY KILLING (4-5, 3-5) allowing you to custom create your lines for specialty teams. For the easist part, let Wayne set up the lines and then play. -- TEAMDOS MENUS -- There are three types of DOS menus: . TEAM DOS menus - loads teams on and off data disk. . GAME DOS menus - saves games for continuation later. . STATS DOS menus - saves stats for use league play. When selecting a DOS menu, your computer will attempt to locate a BETHESDA SOFTWARE formatted data disk in one of your floppy disk drives. If you have a secondary drive attached to your system, it will be checked first. IMPORTANT: You can only save to BETHESDA SOFTWORKS formatted data disks. If you do not have one, you can create one with FORMAT DISK option. You cannot save files to your Wayne Gretzky boot disk. If you try to save data to a non WGH formatted disk, the TEAMDOS menu will not recognize that disk. When the program has found a properly formatted disk in the drive, all available files for that DOS menu will be listed. -- PASSING AND SHOOTING THE PUCK -- To pass the puck with the mouse, position the cursor over the player you want the puck to go to. With the joystick, move the stick in the direction of the player and the puck will go that way. If you position the stick to- wards the goal, the player will do a slapshot at the goal. With the mouse, put the cursor in the net and double-click. -- GAINING CONTROL OF THE PUCK -- There are a few methods of getting the puck away from the other team. You can move next to him, and, if your player is strong in checking, skating and puck-handling skills, steal the puck from him. It's an OK method but doesn't always work especially at the PRO level. Another method is to skate fast into the puck-carrier and press the button in attempt to knock him down. You need to be a fast skater, have lots of power and the above skills as well. You also have a greater chance at of getting a penalty this way - it's not good when you just got control of the puck! Finally, grab that player with the puck! Skate along side him and hold your button down. Don't hold it down too long though because you will get a penalty for sure! It slows him down and eventually he will fall.. a risky move but works when he's on a breakaway... 'Demand'ing a pass. If you are using the mouse, place the cursor over your position and click a few times. This will cause the first player on your team, when he gets the puck, to pass it directly to you. Be sure there is no-one else in your way though 'cause your players don't look where they pass it, they just pass it to you!. If you are using the joystick, let go of the stick and press your button a few times. The same caution applys! -- SCOREBOARDS -- There are two scoreboards on the screen all of the time. The upper scoreboard is your typical scoreboard, displaying information like: score, team names, period, and time left in the game. The lower score board is more for coaching and stuff. The coaching status displays the current line on the ice, the current play, and current player being controlled. Next to the coaching status is the ENERGY status and we can all figure this out, can't we? The higher percentage, the more fresh our players are on the ice. If you are coaching, don't let your players get below 65%.. if you've every played hockey - you'll know why! -- KEYBOARD COMMANDS -- You can do three di ferent things with the keyboard during the game. You can select the play, change lines, and control a different player. In the coaching status display there will either be: P L C, relating to current play (P), current line (L), and current player control (C). -- SELECTING PLAYS -- To select a play press the ALT key and one of the following for the corresponding play; F1 for play 1 (HOME) F6 for play 1 (VISITORS) F2 for play 2 F7 for play 2 F3 for play 3 F8 for play 3 F4 for play 4 F9 for play 4 F5 for play 5 F0 for play 5 Play 1 - The forwards spread out across the entire attacking zone. Play 2 - The left wing and centre cross over. Play 3 - The right wing and centre cross over. Play 4 - The forwards flood the left side of the attacking zone. Play 5 - The forwards flood the right side of the attacking zone.fensive for the short team and play 5 is the most aggressive for the short team. -- SELECTING LINES -- There are three lines available to you at any time of the game. To select a line, press the AMIGA key and either F1, F2, or F3, for the appropriate line. -- SELECTING CONTROL PLAYER -- You can either control the centreman, left wing, right wing, left defense, or right defense - you can't conrol the goalie (too bad!). To select a player press SHIFT and : F1 - Left defense (HOME) F6 - Left Defense (lISITORS) F2 - Left wing F7 - Left wing F3 - Centre F8 - Centre F4 - Right wing F9 - Right wing F5 - Right defense F0 - Right defense -- PULLING THE GOALIE! -- If you really get deperate and Wayne isn't coaching, you can pull your goalie to get that extra man on the ice. Your goalie will be pulled for you automatically when there is a delayed whistle on a penalty to the other team. For the HOME TEAM press, "Z" to pull your goalie. The "/" for the VISITORS. To pause the game press, "P". When you have paused the game you can move the rink around by the cursor keys on the keyboard. The rest of the manual has hints on play and the origins of hockey, but as any good Canadian knows, we already know this stuff! This was brought to you by, Dr.Frequency. Enjoy the game.. it's awesome, eh.